#Tweaks for the darkness ii mod#
The mod tweaks values in "Image Space", "Lighting Template" and "Weather" fields.
#Tweaks for the darkness ii free#
If there's any errors or bad tweaks during your playthrough, please feel free to leave a comment. The interiors lighting seems ok so far, but the weather needs more work. Be everyone, do everything, go every place in the mean time muck about the lighting as I go. (It's a huge world with tons of places and I'm replaying through the whole thing. However, please bear in mind that this is still blind edits without extensive play-testing. It'd be a shame to miss out so much scenery and details of Skyrim by muting everything for the sake of playing a harder game. No mute dark surrounding without color, no night-blind person (no eye adaptation) wondering Skyrim, no wearing sunglasses (dim torch) in the middle of a night. It tries to balance gameplay and immersion. The guideline is to maintain lighting fidelity and immersion, and faithful to vanilla design as much as to my ability. However, there are places with no light source in horrifying darkness, so torches or lanterns or nighteye are still needed. There's no pitch black nights and dungeons, you can see the surroundings in low light and figures' silhouettes shrouded in darkness if without light source. Its main purpose is to bring natural dark nights and interior for balanced immersion and gameplay, but maintain vanilla lighting feel as much as possible. It only modifies vanilla weather and lighting records, no custom textures, lighting templates or weather patterns. dusk and dawn) lighting and dark interior/dungeons environmental lighting. This is a simple lighting mod for Skyrim with dark night weather (inc. Recommend better visual by using mod which edits cells and world light sources fixing vanilla fake and unlit lights and objects with no shadow.
No pitch black nights unless moonless, no muted black dungeons unless there's no light source. So low light does not equal utter darkness. (Wider light range might result scenes with higher contrast and more saturation, but the values are unchanged.) Eye adaptation levels are unchanged, too. It only darken environment and tone down fog max when appropriate. Try to stay true to Beth design, no color hue change or visual feature removal. Tl nr: Darker nights weather and interiors, lights are brighter in contrast (to vanilla) and light up surroundings. Stl nr: Natural dark nights weather with dark interior and dungeons with vanilla daytime weather (unmodded).